Shader Journal

Technical deep-dives into rendering, shaders, and real-time graphics

Available for contract work · Remote

Rendering problems, solved and measured

Charles Grassi. Unity rendering and technical art specialist: URP, hand-written HLSL, volumetrics, water, procedural geometry.

The easiest place to start is a fixed-price rendering audit. Send a build or a capture, get back a written breakdown of where the frame is going and what each fix is worth.